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https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-13 19:04:54 +01:00
Fix debugger warnings about unused identifiers
If the identifier was used by code that was commented out, then I just commented out the line that declared the identifier. If the identifier wasn’t even used by code that was commented out, then I just deleted the line that declared the identifier.
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parent
427ebb3efc
commit
b1d0bdd9e7
6 changed files with 5 additions and 8 deletions
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@ -41,7 +41,6 @@ func run_async_thread(shell_command):
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var debug = false
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var debug = false
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var command = shell_command.command
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var command = shell_command.command
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var crash_on_fail = shell_command.crash_on_fail
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if debug:
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if debug:
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print("$ %s" % command)
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print("$ %s" % command)
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@ -59,7 +58,6 @@ func run_async_thread(shell_command):
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#print(hacky_command)
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#print(hacky_command)
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var result
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var shell_command_internal = game.shell_test(hacky_command)
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var shell_command_internal = game.shell_test(hacky_command)
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shell_command.output = shell_command_internal.output
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shell_command.output = shell_command_internal.output
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@ -115,7 +115,7 @@ func set_energy(new_energy):
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func set_id(new_id):
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func set_id(new_id):
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id = new_id
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id = new_id
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var art_path = "res://cards/%s.svg" % new_id
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var art_path = "res://cards/%s.svg" % new_id
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var file = File.new()
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#var file = File.new()
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#if file.file_exists(art_path):
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#if file.file_exists(art_path):
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var texture = load(art_path)
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var texture = load(art_path)
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if texture:
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if texture:
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@ -121,7 +121,6 @@ func update():
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#var is_visible = false
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#var is_visible = false
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if repository and repository.there_is_a_git_cache:
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if repository and repository.there_is_a_git_cache:
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var deleted_files = Array(repository.shell.run("git status -s | grep '^D' | sed 's/^...//'").split("\n"))
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# The last entries are empty strings, remove them.
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# The last entries are empty strings, remove them.
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for file_path in files:
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for file_path in files:
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@ -142,13 +142,13 @@ func shell_test(command):
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mutex.lock()
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mutex.lock()
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#print("go")
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#print("go")
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#print(command)
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#print(command)
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var before = OS.get_ticks_msec()
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#var before = OS.get_ticks_msec()
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while not $ShellServer._connected:
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while not $ShellServer._connected:
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$ShellServer._process(0.1)
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$ShellServer._process(0.1)
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var response = $ShellServer.send(command)
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var response = $ShellServer.send(command)
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var after = OS.get_ticks_msec()
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#var after = OS.get_ticks_msec()
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#print("took " + str(after-before)+" ms")
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#print("took " + str(after-before)+" ms")
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#print("stop")
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#print("stop")
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mutex.unlock()
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mutex.unlock()
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@ -44,7 +44,7 @@ func _ready():
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load_level(game.current_level)
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load_level(game.current_level)
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input.grab_focus()
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input.grab_focus()
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func _process(delta):
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func _process(_delta):
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if _hint_server.is_connection_available():
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if _hint_server.is_connection_available():
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_hint_client_connection = _hint_server.take_connection()
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_hint_client_connection = _hint_server.take_connection()
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var length = _hint_client_connection.get_u32()
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var length = _hint_client_connection.get_u32()
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@ -1,6 +1,6 @@
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extends Node
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extends Node
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signal data_received(string)
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#signal data_received(string)
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signal new_connection
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signal new_connection
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export var port: int
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export var port: int
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