Commit graph

18 commits

Author SHA1 Message Date
Niklas 73966b27bb
Fixed Logos for organizations that fund the project 2023-04-18 16:18:09 +02:00
bleeptrack 2a82b617be
remove header in readme 2021-03-01 11:14:34 +01:00
bleeptrack 79932e0f59
cli hints in readme 2021-03-01 11:12:58 +01:00
bleeptrack 45742eef3a
Update Readme 2021-03-01 10:44:08 +01:00
blinry 746dc24bfb Correct a level link in the README 2021-02-05 20:55:37 +01:00
blinry 9a7895d543 Update the itch.io link in the README 2021-02-05 16:32:45 +01:00
blinry a938ba206f Try on another name: Oh My Git! 2021-02-05 15:00:13 +01:00
blinry c99a35d54f Reorder levels and chapters into a better sequence 2021-01-07 12:57:31 +01:00
blinry 5311e1d469 Explain how to open the project in the Godot editor and how to build binaries
Closes #4.
2020-11-10 23:40:42 +01:00
blinry fe0262cc30 Link to itch.io page from the README 2020-11-02 19:25:12 +01:00
Sebastian Morr 61304803bc Move all .tscn and .gd files into scenes/ directory 2020-10-26 19:16:22 +01:00
Sebastian Morr 5d59623392 Card particles and more sound effects 2020-10-22 16:19:22 +02:00
Sebastian Morr 6b8b27e626 Add success sound 2020-10-22 14:51:09 +02:00
Sebastian Morr ccb123bc99 Clean up the CI file a bit 2020-10-15 14:18:28 +02:00
Sebastian Morr f73db61c1c Link to the pull-merge-push level in the README 2020-10-14 19:35:12 +02:00
Sebastian Morr af2c36a145 Add Blue Oak Model License 1.0.0 2020-10-14 17:11:00 +02:00
Sebastian Morr 41e14be5dd Add "title" section to the level format 2020-10-12 20:09:51 +02:00
Sebastian Morr be555536d1 Add first draft of the README 2020-10-12 20:00:59 +02:00