bleeptrack
e457ed10c5
One merge level
2021-01-05 17:58:06 +01:00
blinry
12ea306302
shit-happens chapter :P
2021-01-05 16:58:42 +01:00
bleeptrack
9109394271
stashing
2021-01-05 16:44:17 +01:00
blinry
82b8e8f458
Reload button for level sequence. Order tag levels.
2021-01-05 13:27:52 +01:00
bleeptrack
aef7882dcb
Merge remote-tracking branch 'origin/main' into main
2021-01-05 13:15:08 +01:00
bleeptrack
a629765f46
tag levels
2021-01-05 13:15:05 +01:00
blinry
77a5b9f9e7
Only trigger GitHub deploy workflow on tags
...
We're doing a lot of half-baked prototyping in between. :D
2021-01-05 13:12:21 +01:00
blinry
00ec6f6700
Reload card store when reloading a level
2021-01-05 13:08:43 +01:00
blinry
7c96367d72
Reload levels when entering the level select, and show titles in levels
2021-01-05 13:05:46 +01:00
blinry
e754671b88
First version of an "index" chapter
2021-01-05 12:59:48 +01:00
blinry
21d8366dbb
Tweaks to jspricke's level improvements
...
Especially, introduce a better way to count branches
2021-01-04 13:57:39 +01:00
Jochen Sprickerhof
6141268bdd
Advance after sandbox
...
Make it an instant win so the "Next Level" button is displayed.
2020-12-23 17:09:23 +01:00
Jochen Sprickerhof
d9d62d24c7
simplify bag (of chips)
...
Otherwise the content is "An empty bag of chips. of chips".
2020-12-23 16:57:42 +01:00
Jochen Sprickerhof
39551adf2b
concert, birthday and main are three branches
2020-12-23 16:55:43 +01:00
blinry
8bfba3f0aa
Simple title screen and level select menu
2020-12-23 12:01:32 +01:00
bleeptrack
2e6d30134c
Merge remote-tracking branch 'origin/main' into main
2020-12-22 17:53:25 +01:00
bleeptrack
676dcadb81
tip system
2020-12-22 17:53:16 +01:00
blinry
497c8a81ea
Friend level with some interactivity
2020-12-22 17:52:30 +01:00
bleeptrack
275ffc5ec4
adding actions
2020-12-22 17:04:01 +01:00
blinry
d8d48c245e
Take hints on port 1235, hint script in user's PATH
2020-12-22 16:05:35 +01:00
blinry
cf10605bf4
game.notify() creates a popup
2020-12-22 15:38:43 +01:00
bleeptrack
34841c496b
Show win states in level description
2020-12-22 12:44:07 +01:00
blinry
9cfbd9ff96
Allow splitting win conditions in multiple parts
2020-12-22 12:13:40 +01:00
bleeptrack
04e48a8bf2
Fix MacOS Crash because of sed -r option
...
closes #9 .
2020-11-17 10:53:22 +01:00
blinry
803f4f897a
"branch-remove" level
2020-11-13 12:27:37 +01:00
bleeptrack
3904abb6c4
branch create level
2020-11-13 12:23:14 +01:00
bleeptrack
91e5f3749a
Merge remote-tracking branch 'origin/main'
2020-11-13 11:43:28 +01:00
bleeptrack
54ae7ce3a8
file-delete level
2020-11-13 11:43:22 +01:00
blinry
adfc753096
"move file" level
2020-11-13 11:36:05 +01:00
blinry
f742085fd1
Add a "create files" level
2020-11-13 11:21:36 +01:00
blinry
5311e1d469
Explain how to open the project in the Godot editor and how to build binaries
...
Closes #4 .
2020-11-10 23:40:42 +01:00
blinry
898f276eba
Make fonts 15% larger
...
This should help make the game more accessible, and reduce font
rendering issues. Closes #5 .
2020-11-10 23:23:10 +01:00
blinry
9a9541a858
Close all open editors when running a terminal command
...
This is a first workaround for the problem that editors are sometimes
out of date. The UI around these will probably continue to change
significantly. Closes #7 .
2020-11-10 22:52:48 +01:00
blinry
0e2cacabce
Make terminal not react to hotkeys, unless focused
...
Closes #8 .
2020-11-10 22:45:03 +01:00
blinry
4d97430d44
Fix warnings
2020-11-10 22:45:03 +01:00
blinry
d57674acca
Allow cards with [string] parameters
2020-11-10 22:44:52 +01:00
blinry
4fa9b27354
Always show index and working directory
...
Seems confusing to have them disappear?
2020-11-10 21:51:59 +01:00
bleeptrack
39e62eb8cf
New File Popup (no function)
2020-11-10 18:34:51 +01:00
bleeptrack
563f6ba835
Delete Files via Popup Menue
2020-11-10 18:22:24 +01:00
blinry
107d6f8fb1
Show deleted files in the working directory and the index
2020-11-10 15:28:37 +01:00
bleeptrack
20358f78a1
Tween animation for highlights
2020-11-10 12:42:47 +01:00
bleeptrack
45442dd549
Shader as Target Highlights
2020-11-10 12:14:45 +01:00
blinry
8760ad7178
Enable files' drop area, two levels about the index
2020-11-09 21:00:18 +01:00
blinry
a893cba9d3
When yielding after an async command, call the rest deferred
...
This might help fix the crash bug?
2020-11-09 19:37:26 +01:00
blinry
38faac5485
Make drop areas react to collision with "cursor" scene
...
This is a preparation to allow drop areas on GUI elements.
2020-11-07 14:08:15 +01:00
blinry
f6c7ef90d8
Update the FileBrowser when saving a file
...
Status icons could have been changed.
2020-11-03 17:06:22 +01:00
bleeptrack
a725508dc8
Index Status Icons
2020-11-03 16:39:55 +01:00
blinry
3bb62a5d84
Add file modification icons
2020-11-03 15:03:14 +01:00
blinry
f2b8a252a1
Set drop areas to "not highlighted" by default
2020-11-03 14:39:54 +01:00
blinry
751434c4d8
Enable actual command execution again, when playing cards
2020-11-03 13:08:07 +01:00