oh-my-git/game.gd
2020-09-09 13:25:00 +02:00

38 lines
862 B
GDScript

extends Node
var tmp_prefix = _tmp_prefix()
var global_shell
var debug = false
var fake_editor
func _ready():
global_shell = Shell.new()
# Copy fake-editor to tmp directory (because the original might be in a .pck file).
fake_editor = tmp_prefix + "fake-editor"
var content = game.read_file("res://scripts/fake-editor")
write_file('C:\\Users\\1\\AppData\\Local\\Temp\\fake-editor', content)
global_shell.run("chmod u+x " + fake_editor)
func read_file(path):
if debug:
print("reading " + path)
var file = File.new()
file.open(path, File.READ)
var content = file.get_as_text()
file.close()
return content
func write_file(path, content):
if debug:
print("writing " + path)
var file = File.new()
file.open(path, File.WRITE)
file.store_string(content)
file.close()
return true
func _tmp_prefix():
var os = OS.get_name()
return "/tmp/"