oh-my-git/scenes/cards.gd

101 lines
2.5 KiB
GDScript3
Raw Normal View History

2020-10-14 14:48:38 +02:00
extends Control
var card_store = {}
var cards
2020-10-27 15:48:23 +01:00
var card_radius = 1500
2020-10-13 17:08:37 +02:00
func _ready():
load_card_store()
#redraw_all_cards()
2020-10-13 18:58:30 +02:00
arrange_cards()
pass
2020-10-26 19:56:52 +01:00
func _process(_delta):
if $Energy:
$Energy.text = str(game.energy)
func load_card_store():
var cards_json = JSON.parse(helpers.read_file("res://resources/cards.json")).result
for card in cards_json:
card_store[card["id"]] = card
2020-10-13 17:29:24 +02:00
func draw_rand_card():
var deck = []
for card in cards:
deck.push_back(card)
# We want a lot of commit and checkout cards!
2020-10-26 19:56:52 +01:00
for _i in range(5):
deck.push_back(cards[0])
deck.push_back(cards[1])
var card = deck[randi() % deck.size()]
2020-10-15 16:11:02 +02:00
draw_card(card)
func draw_card(card):
var new_card = preload("res://scenes/card.tscn").instance()
2020-10-15 16:11:02 +02:00
2020-10-27 13:14:07 +01:00
new_card.id = card["id"]
new_card.command = card["command"]
new_card.arg_number = int(card["arg_number"])
new_card.description = card["description"]
2020-10-15 16:11:02 +02:00
new_card.energy = 0 #card.energy
2020-10-14 14:48:38 +02:00
new_card.position = Vector2(rect_size.x, rect_size.y*2)
2020-10-13 17:29:24 +02:00
add_child(new_card)
2020-10-13 18:58:30 +02:00
arrange_cards()
2020-10-13 17:29:24 +02:00
func draw(ids):
for card in get_tree().get_nodes_in_group("cards"):
card.queue_free()
for id in ids:
draw_card(card_store[id])
arrange_cards()
2020-10-13 18:58:30 +02:00
func arrange_cards():
2020-10-14 00:04:47 +02:00
var t = Timer.new()
t.wait_time = 0.05
add_child(t)
t.start()
yield(t, "timeout")
2020-10-13 18:58:30 +02:00
var amount_cards = get_tree().get_nodes_in_group("cards").size()
var total_angle = min(35, 45.0/7*amount_cards)
2020-10-13 18:58:30 +02:00
var angle_between_cards = 0
if amount_cards > 1:
angle_between_cards = total_angle / (amount_cards-1)
2020-10-29 15:58:26 +01:00
else:
total_angle = 0
2020-10-14 00:04:47 +02:00
2020-10-13 18:58:30 +02:00
var current_angle = -total_angle/2
for card in get_tree().get_nodes_in_group("cards"):
2020-10-27 15:48:23 +01:00
var target_position = Vector2(rect_size.x/2, rect_size.y + card_radius)
2020-10-14 00:04:47 +02:00
var target_rotation = current_angle
2020-10-27 15:48:23 +01:00
var translation_vec = Vector2(0,-card_radius).rotated(current_angle/180.0*PI)
2020-10-14 00:04:47 +02:00
target_position += translation_vec
2020-10-13 18:58:30 +02:00
current_angle += angle_between_cards
2020-10-14 00:04:47 +02:00
card._home_position = target_position
card._home_rotation = target_rotation
2020-10-14 00:04:47 +02:00
var tween = Tween.new()
tween.interpolate_property(card, "position", card.position, target_position, 0.5, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
tween.interpolate_property(card, "rotation_degrees", card.rotation_degrees, target_rotation, 0.5, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
add_child(tween)
tween.start()
2020-10-13 18:58:30 +02:00
2020-10-13 18:13:42 +02:00
func redraw_all_cards():
game.energy = 5
2020-10-15 16:11:02 +02:00
2020-10-13 18:13:42 +02:00
for card in get_tree().get_nodes_in_group("cards"):
card.queue_free()
2020-10-26 18:56:35 +01:00
for card in card_store:
draw_card(card_store[card])
arrange_cards()
func add_card(command):
draw_card({"command": command, "description": "", "arg_number": 0, "energy": 0})