2020-10-14 14:48:38 +02:00
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extends Control
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2020-10-13 14:16:36 +02:00
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2020-10-13 17:08:37 +02:00
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var cards = [
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2020-10-15 15:22:38 +02:00
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{
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"command": 'git add .',
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"arg_number": 0,
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"description": "Add all files in the working directory to the index.",
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"energy": 1
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},
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{
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"command": 'git checkout',
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"arg_number": 1,
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"description": "Point HEAD to a branch or commit, and update the index and the working directory.",
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"energy": 1
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},
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{
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"command": 'touch "file$RANDOM"',
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"arg_number": 0,
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"description": "Create a new file.",
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"energy": 2
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},
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{
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"command": 'git commit --allow-empty -m "$RANDOM"',
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"arg_number": 0,
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"description": "Add a new commit under HEAD.",
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"energy": 1
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},
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{
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"command": 'git checkout -b "$RANDOM"',
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"arg_number": 0,
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"description": "Create a new branch and switch to it.",
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"energy": 2
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},
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{
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"command": 'git merge',
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"arg_number": 1,
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"description": "Merge specified commit into HEAD.",
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"energy": 1
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},
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{
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"command": 'git update-ref -d',
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"arg_number": 1,
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"description": "Delete a ref.",
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"energy": 1
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},
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{
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"command": 'git reflog expire --expire=now --all; git prune',
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"arg_number": 0,
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"description": "Delete all unreferenced objects.",
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"energy": 1
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},
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{
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"command": 'git rebase',
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"arg_number": 1,
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"description": "Rebase current branch on top of specified commit.",
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"energy": 1
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},
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{
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"command": 'git push -f',
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"arg_number": 0,
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"description": "Push current branch to the remote, overwriting existing commits. Will make everyone angry.",
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"energy": 3
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},
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{
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"command": 'git pull',
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"arg_number": 0,
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"description": "Pull current branch from the remote.",
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"energy": 2
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},
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2020-10-13 17:08:37 +02:00
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]
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2020-10-13 14:16:36 +02:00
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func _ready():
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2020-10-14 00:57:30 +02:00
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# var path = game.tmp_prefix_inside+"/repos/sandbox/"
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# helpers.careful_delete(path)
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#
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# game.global_shell.run("mkdir " + path)
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# game.global_shell.cd(path)
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# game.global_shell.run("git init")
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# game.global_shell.run("git remote add origin ../remote")
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# $Repository.path = path
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# $Terminal.repository = $Repository
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#
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# var path2 = game.tmp_prefix_inside+"/repos/remote/"
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# helpers.careful_delete(path2)
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#
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# game.global_shell.run("mkdir " + path2)
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# game.global_shell.cd(path2)
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# game.global_shell.run("git init")
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# game.global_shell.run("git config receive.denyCurrentBranch ignore")
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# $RepositoryRemote.path = path2
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2020-10-13 17:08:37 +02:00
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2020-10-13 18:13:42 +02:00
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redraw_all_cards()
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2020-10-13 18:58:30 +02:00
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arrange_cards()
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2020-10-13 14:16:36 +02:00
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2020-10-14 00:57:30 +02:00
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#func _update_repo():
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# $Repository.update_everything()
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# $RepositoryRemote.update_everything()
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2020-10-13 17:29:24 +02:00
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func draw_rand_card():
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var new_card = preload("res://card.tscn").instance()
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var card = cards[randi() % cards.size()]
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new_card.command = card.command
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new_card.arg_number = card.arg_number
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2020-10-14 00:27:37 +02:00
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new_card.description = card.description
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2020-10-15 15:22:38 +02:00
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new_card.energy = card.energy
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2020-10-14 14:48:38 +02:00
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new_card.position = Vector2(rect_size.x, rect_size.y*2)
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2020-10-13 17:29:24 +02:00
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add_child(new_card)
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2020-10-13 18:58:30 +02:00
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arrange_cards()
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2020-10-13 17:29:24 +02:00
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2020-10-13 18:58:30 +02:00
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func arrange_cards():
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2020-10-14 00:04:47 +02:00
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var t = Timer.new()
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t.wait_time = 0.05
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add_child(t)
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t.start()
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yield(t, "timeout")
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2020-10-13 18:58:30 +02:00
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var amount_cards = get_tree().get_nodes_in_group("cards").size()
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2020-10-14 00:46:41 +02:00
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var total_angle = min(50, 45.0/7*amount_cards)
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2020-10-13 18:58:30 +02:00
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var angle_between_cards = 0
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if amount_cards > 1:
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angle_between_cards = total_angle / (amount_cards-1)
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2020-10-14 00:04:47 +02:00
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2020-10-13 18:58:30 +02:00
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var current_angle = -total_angle/2
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for card in get_tree().get_nodes_in_group("cards"):
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2020-10-14 14:48:38 +02:00
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var target_position = Vector2(rect_size.x/2, rect_size.y + 1500)
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2020-10-14 00:04:47 +02:00
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var target_rotation = current_angle
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2020-10-13 18:58:30 +02:00
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var translation_vec = Vector2(0,-1500).rotated(current_angle/180.0*PI)
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2020-10-14 00:04:47 +02:00
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target_position += translation_vec
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2020-10-13 18:58:30 +02:00
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current_angle += angle_between_cards
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2020-10-14 00:04:47 +02:00
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card._home_position = target_position
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2020-10-15 15:02:43 +02:00
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card._home_rotation = target_rotation
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2020-10-14 00:04:47 +02:00
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var tween = Tween.new()
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tween.interpolate_property(card, "position", card.position, target_position, 0.5, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
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tween.interpolate_property(card, "rotation_degrees", card.rotation_degrees, target_rotation, 0.5, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
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add_child(tween)
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tween.start()
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2020-10-13 18:58:30 +02:00
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2020-10-13 18:13:42 +02:00
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func redraw_all_cards():
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for card in get_tree().get_nodes_in_group("cards"):
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card.queue_free()
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2020-10-13 18:58:30 +02:00
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for i in range(7):
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2020-10-13 18:13:42 +02:00
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draw_rand_card()
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