oh-my-git/README.md

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<img src="https://github.com/git-learning-game/oh-my-git/blob/main/images/oh-my-git.png" width="400">
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**Oh My Git!** is an open-source game about learning Git!
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## Play the game!
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You can download binaries for Linux, macOS, and Windows [from itch.io](https://blinry.itch.io/oh-my-git)!
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## Report bugs!
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If something doesn't work or looks broken, please let us know! You can describe the issue you're having [in our issue tracker](https://github.com/git-learning-game/oh-my-git/issues).
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If you have ideas for new features, we'd be excited to hear them! Also in that case, we invite you to [open an issue](https://github.com/git-learning-game/oh-my-git/issues)!
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## Build your own level!
Wanna build your own level? Great! Here's how to do it:
1. Download the latest version of the [Godot game engine](https://godotengine.org).
1. Clone this repository.
1. Run the game the easiest way to do so is to run `godot scenes/main.tscn` from the project directory.
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1. Get a bit familiar with the levels which are currently there.
1. Take a look into the `levels` directory. It's split into chapters, and each level is a file.
1. Make a copy of an existing level or start writing your own. See the documention of the format below.
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1. Write and test your level. If you're happy with it, feel free to send it to us in a pull request! <3
### Level format
```
title = This is the level's title
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[description]
This text will be shown when the level starts.
It describes the task or puzzle the player can solve.
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[cli]
(optional) This text will be shown below the level description in a darker color.
It should give hints to the player about command line usage and also maybe some neat tricks.
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[congrats]
This text will be shown after the player has solved the level.
Can contain additional information, or bonus exercises.
[setup]
# Bash commands that set up the initial state of the level. An initial
# `git init` is always done automatically. The default branch is called `main`.
echo You > people_who_are_awesome
git add .
git commit -m "Initial commit"
[win]
# Bash commands that check whether the level is solved. Write these as if you're
# writing the body of a Bash function. Make the function return 0 if it's
# solved, and a non-zero value otherwise. You can use `return`, and also, Bash
# functions return the exit code of the last statement, which sometimes allows
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# very succinct checks. The comment above the win check will be shown in the game
# as win condition text.
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# Check whether the file has at least two lines in the latest commit:
test "$(git show HEAD:people_who_are_awesome | wc -l)" -ge 2
```
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A level can consist of multiple repositories. To have more than one, you can use sections like `[setup <name>]` and `[win <name>]`, where `<name>` is the name of the remote. The default name is "yours". All repositories will add each other as remotes. Refer to the [remote](levels/remotes) levels examples.
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### Level guidelines
At this stage, we're still exploring ourselves which kind of levels would be fun! So feel free to try new things: basic introductions with a little story? Really hard puzzles? Levels where you have to find information? Levels where you need to fix a problem? Levels with three remotes?
## Add localizations
1. Add the localization text into the section "description" in the file ./resource/cards.json
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```
Example:
"description": {
"en_EN": "Drag this card into the empty space above to initialize the time machine!",
"it_IT": "Trascina questa carta nell'area vuota sopra per inizializzare la macchina del tempo",
"es_ES": ""
}
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```
2. Add, into the directory **levels**, the directory with the levels to you want to adding (es. ./levels/fr_FR/LIVELLI )
1. Add, the localization into the dictionary game.langs (es. `var langs = {0: "en_EN", 1: "it_IT", 2: "es_ES"}` the first and default localization it must be en_EN
## Contribute code!
To open the game in the [Godot editor](https://godotengine.org), run `godot project.godot`. You can then run the game using *F5*.
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Feel free to make improvements to the code and send pull requests! There is one exception: because merge conflicts in Godot's scene files tends to be hard to resolve, before working on an existing *\*.tscn* file, please get in touch with us.
To build your own binaries, you'll need Godot's [export templates](https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting_projects.html), and `zip`, `wget`, and `7z`. Then, run `make`. On Debian/Ubuntu, the Godot binary is called `godot3`, you might need to adjust the paths in the Makefile.
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## Code of Conduct
We have a [Code of Conduct](CODE_OF_CONDUCT.md) in place that applies to all project contributions, including issues and pull requests.
## Funded by
<a href="https://www.bmbf.de/en/"><img src="https://timelens.io/assets/images/bmbf.svg" alt="Logo of the German Ministry for Education and Research" height="100px"></a>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <a href="https://prototypefund.de/en/"><img src="https://timelens.io/assets/images/prototypefund.svg" alt="Logo of the Prototype Fund" height="100px"></a>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <a href="https://okfn.de/en/"><img src="https://timelens.io/assets/images/okfde.svg" alt="Logo of the Open Knowledge Foundation Germany" height="100px"></a>
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## Thanks
- "success" sound by [Leszek_Szarzy, CC0](https://freesound.org/people/Leszek_Szary/sounds/171670/)
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- "swish" sound by [jawbutch, CC0](https://freesound.org/people/jawbutch/sounds/344408/)
- "swoosh" sound by [WizardOZ, CC0](https://freesound.org/people/WizardOZ/sounds/419341/)
- "poof" sound by [Saviraz, CC0](https://freesound.org/people/Saviraz/sounds/512217/)
- "buzzer" sound by [Loyalty_Freak_Music, CC0](https://freesound.org/people/Loyalty_Freak_Music/sounds/407466/)
- "typewriter_ding" sound by [_stubb, CC0](https://freesound.org/people/_stubb/sounds/406243/)
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## License
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[Blue Oak Model License 1.0.0](LICENSE.md) a [modern alternative](https://writing.kemitchell.com/2019/03/09/Deprecation-Notice.html) to the MIT license. It's a a pleasant read! :)