oh-my-git/scenes/game.gd

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GDScript3
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extends Node
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var tmp_prefix = OS.get_user_data_dir() + "/tmp/"
var global_shell
var fake_editor
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var dragged_object
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var energy = 2
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var _file = "user://savegame.json"
var state = {}
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func _ready():
global_shell = Shell.new()
create_file_in_game_env("fake-editor", helpers.read_file("res://scripts/fake-editor"))
fake_editor = tmp_prefix + "fake-editor"
global_shell.run("chmod u+x '%s'" % fake_editor)
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load_state()
func _initial_state():
return {"history": []}
func save_state():
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var savegame = File.new()
savegame.open(_file, File.WRITE)
savegame.store_line(to_json(state))
savegame.close()
func load_state():
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var savegame = File.new()
if not savegame.file_exists(_file):
save_state()
savegame.open(_file, File.READ)
state = _initial_state()
var new_state = parse_json(savegame.get_line())
for key in new_state:
state[key] = new_state[key]
savegame.close()
# filename is relative to the tmp directory!
func create_file_in_game_env(filename, content):
global_shell.cd(tmp_prefix)
# Quoted HERE doc doesn't do any substitutions inside.
global_shell.run("cat > '%s' <<'HEREHEREHERE'\n%s\nHEREHEREHERE" % [filename, content])