oh-my-git/scenes/level_select.gd

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1.5 KiB
GDScript3
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extends Control
onready var level_list = $ScrollContainer/MarginContainer/Levels
func _ready():
reload()
func load(chapter_id, level_id):
game.current_chapter = chapter_id
game.current_level = level_id
get_tree().change_scene("res://scenes/main.tscn")
func back():
get_tree().change_scene("res://scenes/title.tscn")
func reload():
for child in level_list.get_children():
child.queue_free()
var chapter_id = 0
levels.reload()
for chapter in levels.chapters:
var level_id = 0
var l = Label.new()
l.text = chapter.slug
l.set("custom_fonts/font", preload("res://fonts/big.tres"))
l.align = HALIGN_CENTER
level_list.add_child(l)
for level in chapter.levels:
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var hb = HBoxContainer.new()
var b = Button.new()
b.text = level.title
b.align = HALIGN_LEFT
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b.size_flags_horizontal = SIZE_EXPAND_FILL
b.connect("pressed", self, "load", [chapter_id, level_id])
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var slug = chapter.slug + "/" + level.slug
if slug in game.state["solved_levels"]:
b.set("custom_colors/font_color", Color(0.1, 0.8, 0.1, 1))
b.set("custom_colors/font_color_hover", Color(0.1, 0.8, 0.1, 1))
b.set("custom_colors/font_color_pressed", Color(0.1, 0.8, 0.1, 1))
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hb.add_child(b)
#
var badge = preload("res://scenes/cli_badge.tscn").instance()
hb.add_child(badge)
badge.active = slug in game.state["cli_badge"]
badge.sparkling = false
level_list.add_child(hb)
if badge.active:
game.notify(tr("GOLDEN_BADGE"), badge, "cli-badge")
level_id += 1
chapter_id += 1
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