oh-my-git/cardgame.gd

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3.3 KiB
GDScript3
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extends Node2D
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var cards = [
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{"command": 'git add .', "arg_number": 0, "description": "Add all files in the working directory to the index."},
{"command": 'git checkout', "arg_number": 1, "description": "Point HEAD to a branch or commit, and update the index and the working directory."},
{"command": 'touch "file$RANDOM"', "arg_number": 0, "description": "Create a new file."},
{"command": 'git commit --allow-empty -m "$RANDOM"', "arg_number": 0, "description": "Add a new commit under HEAD."},
{"command": 'git checkout -b "$RANDOM"', "arg_number": 0, "description": "Create a new branch and switch to it."},
{"command": 'git merge', "arg_number": 1, "description": "Merge specified commit into HEAD."},
{"command": 'git update-ref -d', "arg_number": 1, "description": "Delete a ref."},
{"command": 'git reflog expire --expire=now --all; git prune', "arg_number": 0, "description": "Delete all unreferenced objects."},
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{"command": 'git rebase', "arg_number": 1, "description": "Rebase current branch on top of specified commit."},
{"command": 'git push -f', "arg_number": 0, "description": "Push current branch to the remote. Will make everyone angry."},
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]
func _ready():
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# var path = game.tmp_prefix_inside+"/repos/sandbox/"
# helpers.careful_delete(path)
#
# game.global_shell.run("mkdir " + path)
# game.global_shell.cd(path)
# game.global_shell.run("git init")
# game.global_shell.run("git remote add origin ../remote")
# $Repository.path = path
# $Terminal.repository = $Repository
#
# var path2 = game.tmp_prefix_inside+"/repos/remote/"
# helpers.careful_delete(path2)
#
# game.global_shell.run("mkdir " + path2)
# game.global_shell.cd(path2)
# game.global_shell.run("git init")
# game.global_shell.run("git config receive.denyCurrentBranch ignore")
# $RepositoryRemote.path = path2
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redraw_all_cards()
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arrange_cards()
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#func _update_repo():
# $Repository.update_everything()
# $RepositoryRemote.update_everything()
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func draw_rand_card():
var new_card = preload("res://card.tscn").instance()
var card = cards[randi() % cards.size()]
new_card.command = card.command
new_card.arg_number = card.arg_number
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new_card.description = card.description
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add_child(new_card)
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arrange_cards()
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func arrange_cards():
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var t = Timer.new()
t.wait_time = 0.05
add_child(t)
t.start()
yield(t, "timeout")
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var amount_cards = get_tree().get_nodes_in_group("cards").size()
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var total_angle = min(50, 45.0/7*amount_cards)
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var angle_between_cards = 0
if amount_cards > 1:
angle_between_cards = total_angle / (amount_cards-1)
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var current_angle = -total_angle/2
for card in get_tree().get_nodes_in_group("cards"):
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var target_position = Vector2(get_viewport_rect().size.x/2, get_viewport_rect().size.y + 1500)
var target_rotation = current_angle
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var translation_vec = Vector2(0,-1500).rotated(current_angle/180.0*PI)
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target_position += translation_vec
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current_angle += angle_between_cards
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card._home_position = target_position
var tween = Tween.new()
tween.interpolate_property(card, "position", card.position, target_position, 0.5, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
tween.interpolate_property(card, "rotation_degrees", card.rotation_degrees, target_rotation, 0.5, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
add_child(tween)
tween.start()
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func redraw_all_cards():
for card in get_tree().get_nodes_in_group("cards"):
card.queue_free()
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for i in range(7):
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draw_rand_card()