2020-01-29 20:25:13 +01:00
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extends Node
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2020-10-26 19:56:52 +01:00
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var tmp_prefix = OS.get_user_data_dir() + "/tmp/"
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2020-09-08 16:36:52 +02:00
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var global_shell
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2020-01-29 20:25:13 +01:00
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2020-10-13 14:16:36 +02:00
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var dragged_object
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2020-10-15 15:22:38 +02:00
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var energy = 2
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2020-10-13 14:16:36 +02:00
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2020-09-28 16:18:06 +02:00
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var _file = "user://savegame.json"
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var state = {}
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2020-01-29 20:25:13 +01:00
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func _ready():
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2020-09-08 16:36:52 +02:00
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global_shell = Shell.new()
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2020-10-26 21:29:11 +01:00
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2020-10-29 17:23:12 +01:00
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create_file_in_game_env(".gitconfig", helpers.read_file("res://scripts/gitconfig"))
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2020-11-24 15:11:00 +01:00
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create_verb("fake-editor")
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create_verb("take")
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create_verb("drop")
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2020-10-26 21:29:11 +01:00
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2020-09-28 16:18:06 +02:00
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load_state()
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2020-11-24 15:11:00 +01:00
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func create_verb(name):
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create_file_in_game_env(name, helpers.read_file("res://scripts/%s" % name))
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global_shell.run("chmod u+x '%s'" % name)
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2020-09-28 16:18:06 +02:00
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func _initial_state():
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return {"history": []}
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2020-09-29 17:52:31 +02:00
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func save_state():
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2020-09-28 16:18:06 +02:00
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var savegame = File.new()
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savegame.open(_file, File.WRITE)
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savegame.store_line(to_json(state))
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savegame.close()
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2020-09-29 17:52:31 +02:00
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func load_state():
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2020-09-28 16:18:06 +02:00
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var savegame = File.new()
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if not savegame.file_exists(_file):
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save_state()
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savegame.open(_file, File.READ)
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state = _initial_state()
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var new_state = parse_json(savegame.get_line())
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for key in new_state:
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state[key] = new_state[key]
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savegame.close()
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2020-09-22 13:15:36 +02:00
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2020-10-26 21:29:11 +01:00
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# filename is relative to the tmp directory!
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func create_file_in_game_env(filename, content):
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global_shell.cd(tmp_prefix)
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# Quoted HERE doc doesn't do any substitutions inside.
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global_shell.run("cat > '%s' <<'HEREHEREHERE'\n%s\nHEREHEREHERE" % [filename, content])
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