oh-my-git/scenes/game.gd

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GDScript3
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extends Node
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var tmp_prefix = OS.get_user_data_dir() + "/tmp/"
var global_shell
var fake_editor
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var dragged_object
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var energy = 2
var current_chapter = 0
var current_level = 0
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var _file = "user://savegame.json"
var state = {}
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func _ready():
global_shell = Shell.new()
create_file_in_game_env(".gitconfig", helpers.read_file("res://scripts/gitconfig"))
copy_script_to_game_env("fake-editor")
copy_script_to_game_env("hint")
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load_state()
func copy_script_to_game_env(name):
create_file_in_game_env(name, helpers.read_file("res://scripts/%s" % name))
global_shell.run("chmod u+x '%s'" % (tmp_prefix + name))
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func _initial_state():
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return {"history": [], "solved_levels": []}
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func save_state():
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var savegame = File.new()
savegame.open(_file, File.WRITE)
savegame.store_line(to_json(state))
savegame.close()
func load_state():
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var savegame = File.new()
if not savegame.file_exists(_file):
save_state()
savegame.open(_file, File.READ)
state = _initial_state()
var new_state = parse_json(savegame.get_line())
for key in new_state:
state[key] = new_state[key]
savegame.close()
# filename is relative to the tmp directory!
func create_file_in_game_env(filename, content):
global_shell.cd(tmp_prefix)
# Quoted HERE doc doesn't do any substitutions inside.
global_shell.run("cat > '%s' <<'HEREHEREHERE'\n%s\nHEREHEREHERE" % [filename, content])
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func notify(text):
print(text)
var notification = preload("res://scenes/notification.tscn").instance()
notification.text = text
get_tree().root.call_deferred("add_child", notification)