oh-my-git/scenes/item.gd

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GDScript3
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class_name Item
extends Node2D
enum IconStatus {NONE, NEW, REMOVED, CONFLICT, EDIT, UNTRACKED}
export(IconStatus) var status setget _set_status
export var label: String setget _set_label
var type = "file"
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var item_type
export var editable = true
var attributes
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var held
var GRID_SIZE = 60
var file_browser
onready var label_node = $Label
onready var status_icon = $Status
func _ready():
_set_label(label)
_set_status(status)
read_from_file()
# if not editable:
# type = "nothing"
#$PopupMenu.add_item("Delete file", 0)
func read_from_file():
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var content
match item_type:
"wd":
content = file_browser.shell.run("cat '%s'" % label)
"index":
content = file_browser.shell.run("git show :'%s'" % label)
modulate = Color(0, 0, 1.0)
$Sprite.scale *= 1.2
"head":
var commit = "HEAD"
if file_browser.commit:
commit = file_browser.commit.id
else:
modulate = Color(0, 0, 0, 0.2)
$Sprite.scale *= 1.4
content = file_browser.shell.run("git show %s:'%s'" % [commit, label])
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attributes = helpers.parse(content)
if attributes.has("x"):
position.x = float(attributes["x"])
else:
position.x = rand_range(100, 400)
if attributes.has("y"):
position.y = float(attributes["y"])
else:
position.y = rand_range(100, 300)
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#write_to_file()
func write_to_file():
attributes["x"] = str(position.x)
attributes["y"] = str(position.y)
var content = ""
for key in attributes:
content += "%s = %s\n" % [key, attributes[key]]
file_browser.shell.run("echo \"%s\" > %s" % [content, label])
func _set_label(new_label):
label = new_label
if label_node:
label_node.text = helpers.abbreviate(new_label, 30)
if new_label == "you":
$Sprite.texture = preload("res://nodes/head.svg")
else:
$Sprite.texture = preload("res://nodes/document.svg")
$Sprite.scale *= 0.85
#func _gui_input(event):
# if event is InputEventMouseButton and event.is_pressed() and event.button_index == BUTTON_LEFT:
# emit_signal("clicked", self)
# if event is InputEventMouseButton and event.is_pressed() and event.button_index == BUTTON_RIGHT and status != IconStatus.REMOVED:
# $PopupMenu.set_position(get_global_mouse_position())
# $PopupMenu.popup()
func _set_status(new_status):
if status_icon:
match new_status:
IconStatus.NEW:
status_icon.texture = preload("res://images/new.svg")
status_icon.modulate = Color("33BB33")
IconStatus.REMOVED:
status_icon.texture = preload("res://images/removed.svg")
status_icon.modulate = Color("D10F0F")
IconStatus.CONFLICT:
status_icon.texture = preload("res://images/conflict.svg")
status_icon.modulate = Color("DE5E09")
IconStatus.EDIT:
status_icon.texture = preload("res://images/modified.svg")
status_icon.modulate = Color("344DED")
IconStatus.UNTRACKED:
status_icon.texture = preload("res://images/untracked.svg")
status_icon.modulate = Color("9209B8")
IconStatus.NONE:
status_icon.texture = null
status = new_status
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func move(diff):
position += diff
write_to_file()
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if held:
held.move(diff)
func dropped_on(other):
#if other is
print("other type:", other.type)
if other.type == "inventory":
file_browser.shell.run("take '%s'" % label)
else:
other.shell.run("drop '%s'" % label)
file_browser.update()
other.update()