Jason Yundt
427ebb3efc
Upgrade to Godot 3.5.2
...
This commit is just a bunch of changes that Godot 3.5.2 will
automatically make when editing projects that were created with an older
version of Godot.
2023-05-16 08:13:25 -04:00
blinry
087a77527e
Run game in fullscreen mode
2021-03-05 14:18:43 +01:00
blinry
05b98d7a13
On Windows, use the faster BetterShell
2021-03-04 15:03:05 +01:00
blinry
16edb843b7
Add a mutex and fix the length in the net-test script
2021-03-04 15:03:05 +01:00
blinry
1af1f4e6f6
Make the "save delete" function observe the new name
2021-02-05 16:21:48 +01:00
blinry
a938ba206f
Try on another name: Oh My Git!
2021-02-05 15:00:13 +01:00
blinry
b9b32c66e4
Add first background music, always move focus back to the command line
2021-02-04 16:11:56 +01:00
blinry
e6bc04a1e2
Try on a name: "Git Guru"
2021-02-02 14:52:33 +01:00
blinry
fd58638753
Auto-forward to level select when run from editor
2021-01-28 12:08:12 +01:00
bleeptrack
7903a8d9f3
Sneaking survey into game before quitting
2021-01-28 11:59:26 +01:00
blinry
8bfba3f0aa
Simple title screen and level select menu
2020-12-23 12:01:32 +01:00
blinry
898f276eba
Make fonts 15% larger
...
This should help make the game more accessible, and reduce font
rendering issues. Closes #5 .
2020-11-10 23:23:10 +01:00
bleeptrack
a725508dc8
Index Status Icons
2020-11-03 16:39:55 +01:00
blinry
e220211140
Add run_async to shell, which should be more stable than the previous threading
...
This might fix the "random crash" problem?
2020-11-02 14:35:34 +01:00
Sebastian Morr
cb7742466b
Make monster stand on nodes, other small fixes
2020-10-27 19:44:17 +01:00
Sebastian Morr
61304803bc
Move all .tscn and .gd files into scenes/ directory
2020-10-26 19:16:22 +01:00
Sebastian Morr
ad5d5836d6
Add cards to the main scene
2020-10-14 01:02:30 +02:00
Sebastian Morr
72d9ec692b
Make the cardgame scene the default scene
2020-10-13 14:23:14 +02:00
bleeptrack
e7404200dd
shortcut to delete words in terminal
2020-10-06 11:51:10 +02:00
bleeptrack
c400653f9d
Textedit save shortcut
2020-10-06 11:34:12 +02:00
Sebastian Morr
065ca2a233
Allow having an arbitrary number of repos in a level
2020-09-30 21:36:11 +02:00
Sebastian Morr
f20310df3a
Load level information into classes
2020-09-29 19:40:17 +02:00
Sebastian Morr
78f324bf68
Put temp files in user://tmp/
2020-09-29 16:12:58 +02:00
Sebastian Morr
44214d2fdf
Move exec, crash, and file IO to "helpers" autoload node
2020-09-29 14:54:07 +02:00
bleeptrack
d2c95b8db0
Adding tab to complete shortcut
2020-09-28 17:10:21 +02:00
Sebastian Morr
eabf41a2d7
Repository is now a Control, and fix two regressions
2020-09-21 20:28:43 +02:00
Sebastian Morr
0fdc6cd69c
Fix drag and drop
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For the input event to reach the nodes, all Controls need to set
mouse_filter to "ignore" it seems?
2020-09-21 18:33:34 +02:00
Sebastian Morr
24f194872b
Add a theme resource, which applies fonts/styles to all Control elements
2020-09-21 17:00:00 +02:00
bleeptrack
a07deac051
Mouse Zoom Essentials
2020-09-15 18:41:06 +02:00
Sebastian Morr
579f18736a
Introduce Shell class with a cd
method and a run
method
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game.exec is now the only point in the code that calls OS.execute.
shell.run is the only point that refers to /bin/sh.
2020-09-08 16:08:40 +02:00
Sebastian Morr
8e70be0b93
Attempt to fix the Linux export
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The exported version still doesn't run for some reason?
2020-09-04 01:32:05 +02:00
Sebastian Morr
4e45330ad0
Show index, show refs and symrefs
2020-03-18 20:03:17 +01:00
Sebastian Morr
2ceb1eeb89
Basic project with export Makefile
2020-01-29 20:25:13 +01:00