blinry
c863814862
Create inventory directory when loading a level
2020-11-25 14:47:04 +01:00
blinry
1289ce19a3
Only drag one file with drag and drop, pretty ordering when taking/dropping
2020-11-25 14:39:52 +01:00
blinry
f27faabcba
Restore card drag and drop
2020-11-25 13:53:07 +01:00
bleeptrack
abbfc4f1d6
drag and drop files between invetory and world
...
caution: breaks card drag and drop
2020-11-24 17:34:46 +01:00
blinry
c1fd2e0f45
Drag and drop files
2020-11-24 15:28:25 +01:00
blinry
007cf764bf
Add drop and take scripts, which add/remove items from the inventory
2020-11-24 15:11:00 +01:00
blinry
39577a94a7
Focus file browser by default
2020-11-24 10:16:19 +01:00
blinry
12e9aff7ff
Handle files without a position in them. Streamline cards a bit.
2020-11-18 22:31:23 +01:00
blinry
ca09ad0245
Put tiny 2D worlds into all the commits
2020-11-18 21:19:16 +01:00
blinry
0ba806108f
Rebuild lion level with 2D objects
2020-11-18 20:43:14 +01:00
blinry
61325b7a97
Restrict movement to arrow keys, switch to terminal by typing letters
2020-11-18 20:12:15 +01:00
blinry
b5143ec906
If there's no player in a level, add one
2020-11-18 19:51:27 +01:00
blinry
b91ebe0f36
Smooth movement of player
2020-11-18 19:33:28 +01:00
blinry
b7710e1422
Either world or terminal has focus
2020-11-18 19:21:10 +01:00
blinry
96e4c56521
Display index and HEAD versions in the file browser
2020-11-18 19:08:27 +01:00
blinry
833475e80b
Display index versions of items
2020-11-18 18:36:29 +01:00
blinry
e635efa796
Item have a clear serialization interface
2020-11-18 18:06:46 +01:00
bleeptrack
3167e5c76a
move player and pickup items
2020-11-17 18:31:19 +01:00
blinry
17302c3f01
Distribute file items randomly in the world. Add an "edit" card.
2020-11-17 17:07:16 +01:00
blinry
e97af81c0f
New Item scene, in preparation for a 2D world
2020-11-17 16:27:16 +01:00
bleeptrack
04e48a8bf2
Fix MacOS Crash because of sed -r option
...
closes #9 .
2020-11-17 10:53:22 +01:00
blinry
803f4f897a
"branch-remove" level
2020-11-13 12:27:37 +01:00
bleeptrack
3904abb6c4
branch create level
2020-11-13 12:23:14 +01:00
bleeptrack
91e5f3749a
Merge remote-tracking branch 'origin/main'
2020-11-13 11:43:28 +01:00
bleeptrack
54ae7ce3a8
file-delete level
2020-11-13 11:43:22 +01:00
blinry
adfc753096
"move file" level
2020-11-13 11:36:05 +01:00
blinry
f742085fd1
Add a "create files" level
2020-11-13 11:21:36 +01:00
blinry
5311e1d469
Explain how to open the project in the Godot editor and how to build binaries
...
Closes #4 .
2020-11-10 23:40:42 +01:00
blinry
898f276eba
Make fonts 15% larger
...
This should help make the game more accessible, and reduce font
rendering issues. Closes #5 .
2020-11-10 23:23:10 +01:00
blinry
9a9541a858
Close all open editors when running a terminal command
...
This is a first workaround for the problem that editors are sometimes
out of date. The UI around these will probably continue to change
significantly. Closes #7 .
2020-11-10 22:52:48 +01:00
blinry
0e2cacabce
Make terminal not react to hotkeys, unless focused
...
Closes #8 .
2020-11-10 22:45:03 +01:00
blinry
4d97430d44
Fix warnings
2020-11-10 22:45:03 +01:00
blinry
d57674acca
Allow cards with [string] parameters
2020-11-10 22:44:52 +01:00
blinry
4fa9b27354
Always show index and working directory
...
Seems confusing to have them disappear?
2020-11-10 21:51:59 +01:00
bleeptrack
39e62eb8cf
New File Popup (no function)
2020-11-10 18:34:51 +01:00
bleeptrack
563f6ba835
Delete Files via Popup Menue
2020-11-10 18:22:24 +01:00
blinry
107d6f8fb1
Show deleted files in the working directory and the index
2020-11-10 15:28:37 +01:00
bleeptrack
20358f78a1
Tween animation for highlights
2020-11-10 12:42:47 +01:00
bleeptrack
45442dd549
Shader as Target Highlights
2020-11-10 12:14:45 +01:00
blinry
8760ad7178
Enable files' drop area, two levels about the index
2020-11-09 21:00:18 +01:00
blinry
a893cba9d3
When yielding after an async command, call the rest deferred
...
This might help fix the crash bug?
2020-11-09 19:37:26 +01:00
blinry
38faac5485
Make drop areas react to collision with "cursor" scene
...
This is a preparation to allow drop areas on GUI elements.
2020-11-07 14:08:15 +01:00
blinry
f6c7ef90d8
Update the FileBrowser when saving a file
...
Status icons could have been changed.
2020-11-03 17:06:22 +01:00
bleeptrack
a725508dc8
Index Status Icons
2020-11-03 16:39:55 +01:00
blinry
3bb62a5d84
Add file modification icons
2020-11-03 15:03:14 +01:00
blinry
f2b8a252a1
Set drop areas to "not highlighted" by default
2020-11-03 14:39:54 +01:00
blinry
751434c4d8
Enable actual command execution again, when playing cards
2020-11-03 13:08:07 +01:00
blinry
977a085940
Specify valid targets in cards' command, highlight them when dragged
2020-11-03 12:39:40 +01:00
blinry
fe0262cc30
Link to itch.io page from the README
2020-11-02 19:25:12 +01:00
blinry
49461db7c7
CI: Deploy to itch.io
2020-11-02 18:55:54 +01:00