oh-my-git/scenes/level.gd

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GDScript3
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extends Node
class_name Level
var slug
var title
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var description
var congrats
var cards
var repos = {}
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# The path is an outer path.
func load(path):
var parts = path.split("/")
slug = parts[parts.size()-1]
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var dir = Directory.new()
if dir.file_exists(path):
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# This is a new-style level.
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var config = helpers.parse(helpers.read_file(path))
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title = config.get("title", slug)
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description = config.get("description", "(no description)")
congrats = config.get("congrats", "Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next level'.")
cards = Array(config.get("cards", "").split(" "))
if cards == [""]:
cards = []
cards.push_back("edit")
var keys = config.keys()
var repo_setups = []
for k in keys:
if k.begins_with("setup"):
repo_setups.push_back(k)
var repo_wins = []
for k in keys:
if k.begins_with("win"):
repo_wins.push_back(k)
for k in repo_setups:
var repo
if " " in k:
repo = Array(k.split(" "))[1]
else:
repo = "yours"
if not repos.has(repo):
repos[repo] = LevelRepo.new()
repos[repo].setup_commands = config[k]
for k in repo_wins:
var repo
if " " in k:
repo = Array(k.split(" "))[1]
else:
repo = "yours"
repos[repo].win_commands = config[k]
elif dir.file_exists(path+"/description"):
# This is an old-style level.
description = helpers.read_file(path+"/description", "(no description)")
congrats = helpers.read_file(path+"/congrats", "Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next level'.")
var yours = LevelRepo.new()
yours.setup_commands = helpers.read_file(path+"/start", "")
#goal_commands = helpers.read_file(path+"/goal", "")
yours.win_commands = helpers.read_file(path+"/win", "")
repos["yours"] = yours
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else:
helpers.crash("Level %s does not exist." % path)
for repo in repos:
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repos[repo].path = game.tmp_prefix+"repos/%s/" % repo
repos[repo].slug = repo
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# Surround all lines indented with four spaces with [code] tags.
var monospace_regex = RegEx.new()
monospace_regex.compile("\\n ([^\\n]*)")
description = monospace_regex.sub(description, "\n [code]$1[/code]", true)
func construct():
for r in repos:
var repo = repos[r]
# We're actually destroying stuff here.
# Make sure that active_repository is in a temporary directory.
helpers.careful_delete(repo.path)
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game.global_shell.run("mkdir '%s'" % repo.path)
game.global_shell.cd(repo.path)
game.global_shell.run("git init")
game.global_shell.run("git symbolic-ref HEAD refs/heads/main")
game.global_shell.run("test -f ~/fake-editor && rm -rf ~/inventory && mkdir -p ~/inventory/ || exit 1")
# Add other repos as remotes.
for r2 in repos:
if r == r2:
continue
game.global_shell.run("git remote add %s %s" % [r2, repos[r2].path])
# Allow receiving a push of the checked-out branch.
game.global_shell.run("git config receive.denyCurrentBranch ignore")
for r in repos:
var repo = repos[r]
game.global_shell.cd(repo.path)
game.global_shell.run(repo.setup_commands)
func check_win():
var won = true
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var any_checked = false
for r in repos:
var repo = repos[r]
if repo.win_commands != "":
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any_checked = true
game.global_shell.cd(repo.path)
if not game.global_shell.run("function win { %s\n}; win 2>/dev/null >/dev/null && echo yes || echo no" % repo.win_commands) == "yes\n":
won = false
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return won and any_checked