Sebastian Morr
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47f412d3d8
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Prettier arrow positions
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2020-09-24 10:25:38 +02:00 |
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Sebastian Morr
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c6bd66559a
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Preparations for async commands
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2020-09-24 10:10:14 +02:00 |
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Sebastian Morr
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5031009dd5
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Allow multiple level sets, pull out default order into "sequence" file
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2020-09-22 16:12:03 +02:00 |
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Sebastian Morr
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9f657b012f
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Show indented lines in the description as monospace
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2020-09-22 10:54:37 +02:00 |
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Sebastian Morr
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24f194872b
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Add a theme resource, which applies fonts/styles to all Control elements
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2020-09-21 17:00:00 +02:00 |
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Sebastian Morr
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b2ac12c4ed
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Pull out TextEditor scene, it handles the TCP server
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2020-09-21 15:40:31 +02:00 |
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Sebastian Morr
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260beefbe9
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Put everything into nested Control nodes
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2020-09-21 15:25:54 +02:00 |
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Sebastian Morr
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cc54f33c78
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Add a level sequence, show congrats after level, deal with empty puzzle dirs
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2020-09-16 16:18:18 +02:00 |
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Sebastian Morr
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d3149784cb
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Live-reload level list when clicking dropdown
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2020-09-15 16:31:41 +02:00 |
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bleeptrack
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b84bb48004
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Restructuring of goal/start scripts
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2020-09-15 12:36:22 +02:00 |
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Sebastian Morr
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148b1be477
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Make level dropdown font prettier, too
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2020-09-14 19:37:51 +02:00 |
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Sebastian Morr
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e9c3217015
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Make command dropdown prettier
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2020-09-14 19:36:58 +02:00 |
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Sebastian Morr
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d555612791
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Show level name above description
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2020-09-14 19:29:51 +02:00 |
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Sebastian Morr
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b1d2536bcc
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Clear button, show arrow target if there's no node, add some goals
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2020-09-14 15:35:30 +02:00 |
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Sebastian Morr
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cb2bb767db
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Properly support symrefs in refs/
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2020-09-13 21:55:24 +02:00 |
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Sebastian Morr
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8a6f957c61
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Rename CommitMessage to TextEditor, because it's more general now
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2020-09-13 18:44:27 +02:00 |
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Sebastian Morr
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078c1612ac
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fake-editor sends filename now, so that we can write tag descriptions, for example
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2020-09-13 18:40:44 +02:00 |
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bleeptrack
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4c79dd24a7
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Next Level Button and Switch to Bash for Commands
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2020-09-11 13:12:12 +02:00 |
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Sebastian Morr
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7c82381e8d
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Write win scripts for all levels (with a short, fun trip to quote hell)
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2020-09-11 12:23:26 +02:00 |
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Sebastian Morr
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2aefdf8391
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Fix all warnings
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2020-09-11 10:33:44 +02:00 |
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Sebastian Morr
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41260bc93c
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Load next level when win condition is fulfilled
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2020-09-10 12:47:18 +02:00 |
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bleeptrack
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39d952528f
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Win Script test for blob level
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2020-09-10 12:03:46 +02:00 |
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Sebastian Morr
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75679c8bb1
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Use Perl for the fake-editor :D
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2020-09-09 18:32:57 +02:00 |
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Sebastian Morr
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4099030fcd
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Use bundled sh.exe, expand %TEMP% per-user
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2020-09-09 17:59:56 +02:00 |
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bleeptrack
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5ac3523817
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Hardcoded windows paths for testing
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2020-09-09 13:25:00 +02:00 |
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Sebastian Morr
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724a5fff03
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Add some switches that set proper paths for Windows
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2020-09-09 11:48:42 +02:00 |
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Sebastian Morr
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2711d6ed8b
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Fix all warnings and errors
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2020-09-08 20:26:14 +02:00 |
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Sebastian Morr
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3460e37d82
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Hide read/write messages behind game.debug flag
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2020-09-08 20:13:49 +02:00 |
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Sebastian Morr
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f09abe36e9
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Move all exec operations to the Shell class
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2020-09-08 16:46:12 +02:00 |
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Sebastian Morr
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5a8c377160
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Copy fake-editor to /tmp when starting (the original might be in a .pck file)
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2020-09-08 16:36:52 +02:00 |
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Sebastian Morr
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4fff68253c
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Allow exported Linux builds to run
When referring to local game files, we always need to use "res://".
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2020-09-08 16:27:36 +02:00 |
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Sebastian Morr
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579f18736a
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Introduce Shell class with a cd method and a run method
game.exec is now the only point in the code that calls OS.execute.
shell.run is the only point that refers to /bin/sh.
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2020-09-08 16:08:40 +02:00 |
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Sebastian Morr
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132d7eea32
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Convert space indentation to tabs
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2020-09-04 14:57:37 +02:00 |
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bleeptrack
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00247318a6
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Changed Level description to sh scripts
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2020-09-04 11:40:42 +02:00 |
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Sebastian Morr
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f2b88d893e
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No hardcoded level list
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2020-09-04 09:58:11 +02:00 |
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Sebastian Morr
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8e70be0b93
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Attempt to fix the Linux export
The exported version still doesn't run for some reason?
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2020-09-04 01:32:05 +02:00 |
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Sebastian Morr
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7373984d47
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Extract terminal in its own scene, add a few proper levels with a description
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2020-09-03 19:22:46 +02:00 |
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Sebastian Morr
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75bf6ed86a
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Make Repository into a container, so we can resize them conveniently
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2020-09-03 17:50:03 +02:00 |
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Sebastian Morr
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ca8aae560c
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Better colors and fonts
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2020-09-01 21:25:24 +02:00 |
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Sebastian Morr
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590408e54c
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Implement very stupid history
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2020-09-01 19:59:07 +02:00 |
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Sebastian Morr
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8ee7abbc82
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Add some shortcut buttons for fun
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2020-09-01 19:51:14 +02:00 |
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Sebastian Morr
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5161a8563e
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Only update graph when hitting button or sending command, for now
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2020-09-01 19:32:33 +02:00 |
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Sebastian Morr
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2a0e2e46bb
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Use scripts to create levels, add level selector
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2020-09-01 19:20:51 +02:00 |
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Sebastian Morr
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1b5cbe9cb0
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Set up goal and active level from template repos
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2020-09-01 18:26:43 +02:00 |
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Sebastian Morr
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eb53163676
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Move repository to its own scene
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2020-09-01 17:24:21 +02:00 |
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Sebastian Morr
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7f3b8d1bca
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Remove unused callback functions
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2020-09-01 16:48:22 +02:00 |
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Sebastian Morr
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01cf45dee4
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Implement server that listens for connection from fake-editor script
As well as a commit message editor! \o/
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2020-09-01 15:14:01 +02:00 |
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Sebastian Morr
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80cbff92a1
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Run commands in the terminal using /bin/sh
And some hacks that set the EDITOR and the PATH.
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2020-09-01 14:03:18 +02:00 |
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Sebastian Morr
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f3c311be58
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Indent using tabs, which is Godot's default behavior
This should make it easier for new people to contribute.
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2020-08-24 16:49:39 +02:00 |
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Sebastian Morr
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2f94af8e60
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Add a terminal
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2020-06-10 18:25:41 +02:00 |
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