Sebastian Morr
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065ca2a233
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Allow having an arbitrary number of repos in a level
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2020-09-30 21:36:11 +02:00 |
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Sebastian Morr
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3291f0a78b
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Move win condition to Level class, move sound muting back to main
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2020-09-29 20:01:25 +02:00 |
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Sebastian Morr
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2c4f8cb26e
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Move level construction stuff to Level class
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2020-09-29 19:50:58 +02:00 |
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Sebastian Morr
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f20310df3a
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Load level information into classes
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2020-09-29 19:40:17 +02:00 |
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Sebastian Morr
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473d7508c2
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Handle --sandbox on its own (create blank repo) and --sandbox=.
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2020-09-29 18:21:39 +02:00 |
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Sebastian Morr
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e439135ec9
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When game is run with --sandbox, switch to sandbox
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2020-09-29 17:52:31 +02:00 |
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Sebastian Morr
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78f324bf68
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Put temp files in user://tmp/
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2020-09-29 16:12:58 +02:00 |
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Sebastian Morr
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44214d2fdf
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Move exec, crash, and file IO to "helpers" autoload node
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2020-09-29 14:54:07 +02:00 |
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Sebastian Morr
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5f2823fab4
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Rename a few container nodes to have more pleasant names
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2020-09-29 14:27:36 +02:00 |
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Sebastian Morr
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f6ec691ece
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Convert level dropdowns to OptionButtons
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2020-09-28 19:02:12 +02:00 |
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Sebastian Morr
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5a0ff96324
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Add a chapter select button
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2020-09-28 18:40:41 +02:00 |
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Sebastian Morr
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df0215a8ab
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Refer to child nodes via their path in code directly
This helps making the scene self-contained.
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2020-09-25 10:40:38 +02:00 |
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Sebastian Morr
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5f375377f7
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Fix all warnings
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2020-09-24 11:15:00 +02:00 |
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Sebastian Morr
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806c39069b
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Add pop sound when player adds nodes
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2020-09-24 10:52:58 +02:00 |
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Sebastian Morr
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47f412d3d8
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Prettier arrow positions
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2020-09-24 10:25:38 +02:00 |
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Sebastian Morr
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c6bd66559a
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Preparations for async commands
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2020-09-24 10:10:14 +02:00 |
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Sebastian Morr
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5031009dd5
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Allow multiple level sets, pull out default order into "sequence" file
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2020-09-22 16:12:03 +02:00 |
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Sebastian Morr
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9f657b012f
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Show indented lines in the description as monospace
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2020-09-22 10:54:37 +02:00 |
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Sebastian Morr
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24f194872b
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Add a theme resource, which applies fonts/styles to all Control elements
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2020-09-21 17:00:00 +02:00 |
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Sebastian Morr
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b2ac12c4ed
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Pull out TextEditor scene, it handles the TCP server
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2020-09-21 15:40:31 +02:00 |
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Sebastian Morr
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260beefbe9
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Put everything into nested Control nodes
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2020-09-21 15:25:54 +02:00 |
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Sebastian Morr
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cc54f33c78
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Add a level sequence, show congrats after level, deal with empty puzzle dirs
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2020-09-16 16:18:18 +02:00 |
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Sebastian Morr
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d3149784cb
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Live-reload level list when clicking dropdown
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2020-09-15 16:31:41 +02:00 |
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bleeptrack
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b84bb48004
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Restructuring of goal/start scripts
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2020-09-15 12:36:22 +02:00 |
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Sebastian Morr
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148b1be477
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Make level dropdown font prettier, too
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2020-09-14 19:37:51 +02:00 |
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Sebastian Morr
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e9c3217015
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Make command dropdown prettier
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2020-09-14 19:36:58 +02:00 |
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Sebastian Morr
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d555612791
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Show level name above description
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2020-09-14 19:29:51 +02:00 |
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Sebastian Morr
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b1d2536bcc
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Clear button, show arrow target if there's no node, add some goals
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2020-09-14 15:35:30 +02:00 |
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Sebastian Morr
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cb2bb767db
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Properly support symrefs in refs/
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2020-09-13 21:55:24 +02:00 |
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Sebastian Morr
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8a6f957c61
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Rename CommitMessage to TextEditor, because it's more general now
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2020-09-13 18:44:27 +02:00 |
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Sebastian Morr
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078c1612ac
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fake-editor sends filename now, so that we can write tag descriptions, for example
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2020-09-13 18:40:44 +02:00 |
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bleeptrack
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4c79dd24a7
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Next Level Button and Switch to Bash for Commands
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2020-09-11 13:12:12 +02:00 |
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Sebastian Morr
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7c82381e8d
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Write win scripts for all levels (with a short, fun trip to quote hell)
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2020-09-11 12:23:26 +02:00 |
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Sebastian Morr
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2aefdf8391
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Fix all warnings
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2020-09-11 10:33:44 +02:00 |
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Sebastian Morr
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41260bc93c
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Load next level when win condition is fulfilled
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2020-09-10 12:47:18 +02:00 |
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bleeptrack
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39d952528f
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Win Script test for blob level
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2020-09-10 12:03:46 +02:00 |
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Sebastian Morr
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75679c8bb1
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Use Perl for the fake-editor :D
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2020-09-09 18:32:57 +02:00 |
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Sebastian Morr
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4099030fcd
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Use bundled sh.exe, expand %TEMP% per-user
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2020-09-09 17:59:56 +02:00 |
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bleeptrack
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5ac3523817
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Hardcoded windows paths for testing
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2020-09-09 13:25:00 +02:00 |
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Sebastian Morr
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724a5fff03
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Add some switches that set proper paths for Windows
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2020-09-09 11:48:42 +02:00 |
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Sebastian Morr
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2711d6ed8b
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Fix all warnings and errors
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2020-09-08 20:26:14 +02:00 |
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Sebastian Morr
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3460e37d82
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Hide read/write messages behind game.debug flag
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2020-09-08 20:13:49 +02:00 |
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Sebastian Morr
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f09abe36e9
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Move all exec operations to the Shell class
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2020-09-08 16:46:12 +02:00 |
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Sebastian Morr
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5a8c377160
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Copy fake-editor to /tmp when starting (the original might be in a .pck file)
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2020-09-08 16:36:52 +02:00 |
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Sebastian Morr
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4fff68253c
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Allow exported Linux builds to run
When referring to local game files, we always need to use "res://".
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2020-09-08 16:27:36 +02:00 |
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Sebastian Morr
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579f18736a
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Introduce Shell class with a cd method and a run method
game.exec is now the only point in the code that calls OS.execute.
shell.run is the only point that refers to /bin/sh.
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2020-09-08 16:08:40 +02:00 |
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Sebastian Morr
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132d7eea32
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Convert space indentation to tabs
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2020-09-04 14:57:37 +02:00 |
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bleeptrack
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00247318a6
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Changed Level description to sh scripts
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2020-09-04 11:40:42 +02:00 |
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Sebastian Morr
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f2b88d893e
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No hardcoded level list
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2020-09-04 09:58:11 +02:00 |
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Sebastian Morr
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8e70be0b93
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Attempt to fix the Linux export
The exported version still doesn't run for some reason?
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2020-09-04 01:32:05 +02:00 |
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